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Mondo Gecko (Teenage Mutant Ninja Turtles (Super7)) Review
Mondo Gecko
Teenage Mutant Ninja Turtles (Super7) (Super7)Crazy how just like Muckman, we got two new Mondo Gecko figures in 2021. One by NECA, and one by Super7. Is the latter trying to compete with the former? I don’t think they are, but their takes were revealed months after NECA’s were, but I guess that’s just coincidence.

The sculpt, done once again by Four Horsemen, is an updated version of the original Mondo by Playmates, but very little’s been changed about his design. The only real differences are the lack of the blue stripe running down the middle of his face and the redone skull and crossbones on his shirt. Everything else is still here; the bumpy skin, braces, wild tongue sticking out where a tooth used to be, all the same. Still, it looks just as nice, if not better, than the original. It’s worth noting that we got two head sculpts here, the second having an open mouth. I love the extra head sculpt more than the default one, but I’m having difficultly swapping them out as I’ll talk about below. The paint is well done, with slightly darker colors than before, and the skull is printed on the shirt rather than being a sticker (remember when toys had stickers on them?). Mondo stands around 5 ¾” tall, tying him with Splinter for the shortest figure in the line so far (at least until we get Krang, I think).

The articulation is standard Super7, with ball-jointed head, chest, and tail, swivel/hinge shoulders, elbows, wrists, hips, knees, and ankles, and swivel waist, thighs, and mid-tail. Some of the joints are a bit tight, but nothing too serious. The ball chest is a surprise, since nobody aside from Baxter Stockman had it, but it’s restricted in movement. Now this is where that issue I had with the heads comes into play. They fit on REALLY tightly, and while popping them each off and on the first time worked well, the second time I tried to pop off the default head, the joint came out of the neck instead of the head, and it’s not going to get un-stuck from there any time soon. It’s really frustrating because it kills any way you can use the extra head, but then again, I didn’t bother to pour any hot water onto the neck before swapping, so live and learn, I guess.

Those who remember the original Mondo Gecko remember that he only had one accessory: his skateboard. The board here looks just like its 90s counterpart, but upscaled. There’re two pegs so you can attach the figure onto it, and he fits tightly, and the wheels spin as well. I do wish it was a bit more colorful aside from the graphic on top. In addition, there’s the alternate head I already mentioned, and eight different hands: a set of loose grips like the old figure had, a pair of regular grips, a pair of splayed hands, a closed left, and a shaka sign right. All of the hands swap easily, which is more than what can be said for the heads.

Aside from the head issue, Mondo’s a pretty solid figure overall. Much like with Muckman, though, NECA has S7 beat in every category than isn’t appearance for him. Doesn’t mean you’ll have plenty of fun with him, though, and it all comes down to which version you personally prefer.

      4.8 stars by RMaster007

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