Customs by Patraw
Flowering Cactoid (Final Fantasy)
by Patraw
"How is it that such a beautiful Blossom might bloom atop such an ungainly Cactoid? Verily, its Beauty is more than in its Appearance, for the Blossom is valued as an Ingredient in Salves, and...[See More]
1 Comments
Chocobot (Final Fantasy)
by Patraw
A cyborg Chocobo (large flightless birds commonly used as transportation in the Final Fantasy series) that first appeared in the 1991 Squaresoft Final Fantasy Adventure Gameboy video game (original...[See More]
18 Comments
NapalmMan.EXE (Megaman)
by Patraw
A NetNavi (contracted form of 'Internet Navigator'--virtual avatars that inhabit and interact with the cyber-world) that first appeared in Capcom's 2002 Mega Man Battle Network 2 Gameboy Advance...[See More]
2 Comments
Launch Octopus (Megaman)
by Patraw
Launch Octopus (a.k.a., Launcher Octopuld) One of Sigma's eight Maverick/Irregular reploid commanders in Capcom's 1993 Mega Man X Super Nintendo Entertainment System (SNES) video game. Prior to...[See More]
8 Comments
Child #3/Demon Child/Mumbler (Silent Hill)
by Patraw
Former children that roam the halls of Midwich Elementary School, and the grounds of Lakeshore Amusement Park, in Konami's 1999 Playstation Silent Hill video game. Killing or harming a child, even a...[See More]
2 Comments
Hakenleft (Phantasy Star)
by Patraw
Deadly, reptilian predators that first appeared in the 1994 Sega Genesis video game Phantasy Star IV: The End of The Millennium. ABILITIES: The monster's left arm ends in a long, crystalline nail...[See More]
1 Comments
Metroplex (Transformers)
by Patraw
"Vigilance is the foundation upon which victories are built." City/Battle Station and arguably the most powerful warrior in the Autobot's ranks. Metroplex possesses incredible strength, a wide...[See More]
3 Comments
Sargasso, The Queen Of Kelp (Misc)
by Patraw
East of the Gulf Stream, West of the Canary Current, Sargasso the Queen of Kelp Rules the sea without shores. Since the contest topic was announced, I nursed all sorts of ideas/concepts for my...[See More]
1 Comments
Shub-Niggurath (Quake)
by Patraw
"Ia! Ia! Shub-Niggurath! The Black Goat Of The Woods with a Thousand Young!" - Howard Philips Lovecraft, The Whisperer In Darkness The final boss of id Software's 1996 Quake personal computer...[See More]
2 Comments
Glacier Basher (Dragon Quest)
by Patraw
Powerful ice golems, created by high-level wizards, that can be randomly encountered in the Nintendo Entertainment System (NES) video game Dragon Warrior III. After defeating a Glacier Basher, an...[See More]
Remora (Final Fantasy)
by Patraw
Sentient coral that appears as a randomly encountered monster in Squaresoft's 1990 Nintendo Famicom video game Final Fantasy III. Remoras have 860 hit points (HP), are weak against the element of...[See More]
Autom (Metroid)
by Patraw
Floating, fire-spewing, robotic sentries. They can be encountered within the crumbling halls of the third ruins in Nintendo's 1991 Metroid II: Return of Samus Gameboy video game. Automs are relics...[See More]
2 Comments
Foot Bomballoon (Teenage Mutant Ninja Turtles)
by Patraw
Foot Bomballoon Automated (and decidedly low-budget) creations of The Shredder--Foot Bomballoons flutter unsteadily through the air, pausing only to drop their deadly loads down upon the heads of...[See More]
3 Comments
Shogun's Cyber Shinobi (Teenage Mutant Ninja Turtles)
by Patraw
Mechanical servants of the intergalactic bounty hunter Shogun. They first appeared (within one of the new exclusive stages) in Konami's 1990 Nintendo Entertainment System (NES) Teenage Mutant Ninja...[See More]
5 Comments
Clawfinger/Mumbler (Silent Hill)
by Patraw
Toddling, diminutive creatures that call the dank sewers, that lead to Silent Hill's Lakeshore Amusement Park, home (sometimes a particularly adventurous Mumbler will find its way to the surface,...[See More]
2 Comments
Megatron-Ratchet Fusion (Transformers)
by Patraw
The tragic end result of a scheme by Megatron to destroy the Autobot's Ark that went horribly wrong. Megatron, from his fortress on Cybertron, had explosives planted upon the Ark, but Ratchet, his...[See More]
4 Comments
"Who Ate All Of My TMNT Cereal?" (Teenage Mutant Ninja Turtles)
by Patraw
Conquering the universe is hard work--certainly too difficult a task to perform on an empty stomach. That's why Krang makes sure he starts each morning with a heaping bowl of vitamin-fortified...[See More]
8 Comments
Closer (Silent Hill)
by Patraw
Towering horrors that can be found shambling throughout many locations in Silent Hill 3. Closers attack with their long, pendulous arms--using them as bludgeons or making use of the blades concealed...[See More]
2 Comments
Sisyphus (Teenage Mutant Ninja Turtles)
by Patraw
An anthropomorphic beetle warrior found exclusively in Konami's 1993 Sega Genesis Teenage Mutant Ninja Turtles: Tournament Fighters video game. In this particular adventure, Sisyphus (along with...[See More]
1 Comments
Skeleton Joe (Megaman)
by Patraw
A skeleton-like automaton, belonging to the "Joe" family of robots, that first appeared in Capcom's 1991 Nintendo Entertainment System (NES) video game Mega Man 4. While they can be found in other...[See More]
2 Comments
Head Cook (Misc)
by Patraw
A deranged, decapitated, culinary master. He is a randomly encountered monster in the Game Boy RPG (role-playing game) Great Greed. BACKGROUND: One fine day, while investigating the acid rain...[See More]
1 Comments
Twin Feelers & Corpse (Silent Hill)
by Patraw
Insect larva that have hatched inside Silent Hill's Town Center. Young Twin Feelers (0.9 m/3 ft in length) are carrion feeders, but as they grow, and their acid glands develop, they begin to seek out...[See More]
2 Comments
Blade Master (Castlevania)
by Patraw
The reanimated skeleton of an expert duelist that first appeared in Konami's 1993 NEC PC-Engine: Turbo Duo Akumajo Dracula X: Chi no Rondo, or Akumajo Dracula X: Circle of Blood video game--however,...[See More]
4 Comments
Cook/Atomic Chicken (Megaman)
by Patraw
Large, mechanical chickens--built by the mad genius, Dr. Wily--that serve as a last line of defense outside Wood Man's forest lair. It takes five shots from Mega Man's arm cannon, on the 'Normal'...[See More]
1 Comments
Cham Cham & Paku Paku (Misc)
by Patraw
Note: The paint job reflects the 2 Player color scheme, not her original colors. A boomerang-wielding cat-girl that first appeared in SNK's 1994 Neo Geo arcade game Samurai Shodown 2 (original...[See More]
1 Comments
Brains (Quake)
by Patraw
Bizarre Strogg scientists found in Quake II. Brains perform many functions including interrogation, research/experimentation, data analysis, and overseeing the best-left-undescribed process of...[See More]
2 Comments
Polkir (Castlevania)
by Patraw
Polkir Floating, azure cephalopods. They can be found at the Underground Labyrinth in Konami's 2008 Castlevania: Order of Ecclesia [Japanese title: Akumajo Dracula: Ubawareta Kokuin (Demon Castle...[See More]
1 Comments
"Pinky" Demon (Doom)
by Patraw
Large, dog-like, cyborg monstrosities found in Doom 3. ABILITIES: Both the Pinky Demon's organic front end and its mechanical back end possess incredible strength. The beast moves with impressive...[See More]
4 Comments
Vagary (Doom)
by Patraw
Demonic half-woman/half-spider creatures; they are "boss" enemies in id Software's 2004 DOOM 3 video game. BACKGROUND: In 2145, a space marine reports for duty at the Union Aerospace Corporation's...[See More]
2 Comments
Hell Hound (Splatterhouse)
by Patraw
Canine abominations introduced in Namco's 1993 Sega Genesis/Megadrive Splatterhouse 3 video game. They are one of the new monster species that the protagonist, Rick, will have to deal with as he...[See More]
1 Comments
 
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